Kim Schneider
Kim Schneider
2.5D-Illustrator
Kalbach, Germany

Summary

For several years I have been working in 3D, but I come from a background of traditional drawing and painting. My first experiences in the digital work were in texturing, but after that became boring I decided to start molesting the polygons - and I have been doing that until now.

In terms of training/education I have a B. A. in illustration and media design.
Most of my skills I have learning in the good old autodidactic way and by trial and error.

Skills

3D Modeling3D VisualizationRiggingTexturingUV MappingScientific IllustrationSketchingLogo Design

Software proficiency

Hexagon
Hexagon
ZBrush
ZBrush
Cinema 4D
Cinema 4D
UVLayout
UVLayout
DAZ Studio
DAZ Studio
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Camtasia
Camtasia

Reel

Experience

  • Webinar Presenter and Producer at Meshology
    August 2018 - Present

    • Interactive online presentation of 3d production workflow, image editing and related topics

    • Featured applications: DAZ Studio, Hexagon, ZBrush, Photoshop

    • All videos are professionally edited and captioned

  • Webinar Presenter at Digital Art Live
    March 2013 - July 2018

    • Interactive online presentation of 3d production workflow

    • Topics: 3D modeling, texturing, rigging, morphing (specialized for DAZ Studio, Hexagon, ZBrush, Photoshop)

  • 3D Artist at Daz Productions (and others)
    January 2003 - Present

    • Creation of 3D content (models and textures) for DAZ Studio

    • Rigging

    • Creation of promotional material

  • Illustrator at Pegasus Spiele GmbH (and others)
    January 2003 - June 2012

    • Research of image material and relevant topics for traditional and digital illustrations for role playing supplements

    • Creation of illustrations (floor plans, character illustrations, cover art)

    • Collaboration in creating layouts for print; creation of layout elements